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Enter the correct system parameters for your setup.
Menu label | Description |
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DTrack data port | The output port for DTrack to stream ART tracking data. Make sure this correctly adjusted in DTrack. |
Body ID | ID of the headset rigid body in DTrack. The counting for this ID starts from 1, same as the local DTrack IDs. |
Up Axis | Definition of the headset axis setup to accomodate either Y-up or Z-up coordinate systems as define in DTrack. |
Right Axis | See above. |
SteamVR Data Port | Communication port with SteamVR. This setting is not used at the moment. |
Additional Settings | Allows input of some additional settings which may be useful. In particular a workaround for buggy position tracking in Varjo Base versions earlier than 3.10, can be enabled in LPVR versions from 4.8.0 by entering “patchPositionBug=true” in this field. |
If your configuration was successful and DTrack is tracking. You should now be able to use headset tracking in Varjo Base, SteamVR or any SteamVR application.
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Switch on and pair your VIVE hand controllers. Make sure you have attached the marker holders and marker balls to the hand controllers and created bodies for them in DTrack.
Adjust the hand controller parameters. Make sure the hand controller rigid body is set up in the correct way. Check section Using the VIVE Hand Controller for further information. The serial numbers indicated in the hand controller configuration section can be found in the SteamVR System Report.
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If the controllers are turned on and paired with the headset, the serial numbers can be selected from a dropdown menu.
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Make sure to set the SteamVR data port in the Varjo Base LPVR driver settings to 14355.
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Calibration
Please proceed to LPVR-CAD System Calibration.