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Menu label | Description |
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DTrack data port | The output port for DTrack to stream ART tracking data. Make sure this correctly adjusted in DTrack. |
Body ID | ID of the headset rigid body in DTrack. The counting for this ID starts from 1, same as the local DTrack IDs. |
Up Axis | Definition of the headset axis setup to accomodate either Y-up or Z-up coordinate systems as define in DTrack. |
Right Axis | See above. |
SteamVR Data Port | Communication port with SteamVR. This setting is not used at the moment. |
Additional Settings | Allows input of some additional settings which may improve performance under some circumstances. If your floor is uneven, adding |
If your configuration was successful and DTrack is tracking. You should now be able to use headset tracking in Varjo Base, SteamVR or any SteamVR application.
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Varjo recommends re-starting Varjo Base after making this change. In Base versions 4.4.0 and 4.4.1 at least, the controllers will not be visible in the home scene. Unity-based applications require at least Base 4.4.1 for the controllers to work.
The controllers will automatically appear in the right place and will be tracked relative to the headset, so no further configuration will be necessary.
Hand Controllers (before XR-4) and Tracked Objects
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